Posts

Pathfinding

Today I've spent some time to learn A star search algorithm . It's mainly used in pathfinding. Thanks to Godot's AStar class, it's usage is fairly simple. TBH I wasn't expecting it to be "this" simple. Here is a demo from the game I am currently working on: There is some room for improvements but it's main function is working as expected.

Duplicate

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Today I've been working on a new mechanic that I am planning to use it on my next game. It's basically recording player movements and playing it back with a doppelganger. I also worked on my main character model from BB. Here is her new look (not much different than original except for her top): I made a running animation, this time I used rotoscoping and Usain Bolt as a model. It's much better than original walking animation. Some screenshot while working on this: And here is the cool mechanic I've been talking about: I've also mastered Blender -> Godot workflow. It's really nice to see and keep progress here.

Bathroom Scene

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I made my most complex scene in Blender. There is some issues but I've learned using Archimesh and some other cool tricks while doing this. Render time is a nightmare for my old computer but it was still fun.

Godot Programming Repulic

Here is a new project, I keep learning about Blender and figured out texturing. Cloth physics are also so nice. I am proud of this result and flag looks like a real fabric object instead of a shiny plastic. Didn't work much on pole.

Hype Airplane!

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It's nice to show everyday progress here. I am still improving my Blender skills and here is what I made with following Blender Guru's Airplane Tutorial : And with some Malatyaspor decals:

First 3D Game

I finished my first 3D game. It was a joy to develop this game. I learned a lot and it is looking decent. It is nice to see this kind of development form my perspective. I still have so many things to learn but I am slowly getting there! My next game might be a hit who knows!