Pathfinding
Today I've spent some time to learn A star search algorithm. It's mainly used in pathfinding. Thanks to Godot's AStar class, it's usage is fairly simple. TBH I wasn't expecting it to be "this" simple. Here is a demo from the game I am currently working on:
There is some room for improvements but it's main function is working as expected.
There is some room for improvements but it's main function is working as expected.
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